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     The movies and images presented here were done for classes I've taken. The movies were done in Lightwave, the stills were rendered in POVRay.

:: gallery ::
:: POVRay images ::
:: benzene ::

Assignment: use POVRay's texturing utilities to get across a clean, pristine feel for the water molecules and a dirty, corrupt feel for the benzene molecule.

:: View image ->

:: backgammon ::

Assignment: use POVRay's image map texturing (the game board's texture).

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:: periphery ::

Assignment: use POVRay's height map utility to build terrain.

:: View image ->

:: Lightwave movies ::
:: reaction ::

Assignment: create a reaction shot.

:: View movie ->

:: View more recent clips ->

:: walk cycle ::

Assignment: create a walk cycle.

:: View movie ->

:: View more recent clips ->

:: 3ds max images ::
:: rose curve ::

A procedurally generated image using a rose curve equation and geometric primitives.

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:: 3Delight/Renderman images ::
:: wardrobe ::

Desert first. This is the final image created in the Renderman class. The inspiration was C.S. Lewis' story, 'The Lion, the Witch and the Wardrobe."

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:: snowman ::

Pretty much my first Renderman compliant image after messing around with the primitives for awhile.

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:: specular map ::

A shader that modulates the specular component.

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:: foyer ::

Shaded with a texture written in class, layers about four tif images to create the dirty rug.

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:: leaf ::

A leaf, using the same texture shader as above.

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:: alien invasion ::

A project that combines an image found on the internet with some primitives to show "something is going to happen."

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:: reflection map ::

Demonstrates a reflection map shader on the ubiquitous teapot.

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:: stripe shader ::

A stripe shader.

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:: bulls eye ::

A bullseye shader.

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:: checkerboard ::

A checkerboard shader.

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all content copyright © 2004-2005 jeff young