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education
MS, Computer Graphics and Animation, June 2005
DePaul University Chicago, IL
BA, Film and Animation, January 1997
Columbia College Chicago, IL
experience
DePaul University, Chicago, IL
March 2007 - June 2007
Adjunct Faculty
- Perceptual Principles for Digital Environments II
Sony Imageworks, Culver City, CA
January 2006 - December 2006
Senior Production Services Technician
productions: Monster House (credited), Open Season 3D
- Troubleshoot a wide variety of technical problems
- Communication with Digital, Production, Editorial, I/O, Systems/Software departments
- Render queue management
- File/image processing and manipulation
- Quality control of images displayed in dailies
- Creating reports for dailies, rounds and archiving
- Prepping and loading frames onto high resolution viewing systems
- Monitoring nightly filmouts
- Disk resource management
- Data archiving and restoration
- Handling of outside vendor media
- Digital I/O for the Inferno department
- Scripting tools to automate common tasks and improve workflow
Trading Technologies, Chicago, IL
May 2005 - Janaury 2006
Developer Support Specialist
- Developed a C# GUI for the Financial Information Exchange protocol
- Assisted C++/C# developers with Trading Technologies' API
International Academy of Design and Technology, Chicago, IL
March 2005 - December 2005
Adjunct Faculty
- Digital Portfolio Development
- Character and Storyboard Development
studio mütmo, Chicago, IL
August 2003 - December 2006
Freelance Flash and Web Development
- Flash 2003 Certified Developer
HyperFeed Technologies, Inc., Chicago, IL
June 1997 August 2003
I) Java Developer
- Developed a Swing application managing client access to financial data
II) Developer Support Technician
- Assisted VB, C, C++ and Java developers using HyperFeed's API library
III) Network Administrator
- Installed, configured and managed a Linux/Windows web services network
completed coursework
- User Interface Design and Implementation
- C++, Java Software Engineering
- SQL Database Design and Management
- Ray Tracing Fundamentals and Implementation
- Advanced Ray Tracing Techniques:
- Phong and Gouraud shading
- CSG operations
- environment and reflection mapping
- antialiasing
- Lightwave / 3ds max Animation
- OpenGL API Programming
- Computer Graphics Scripting: 3ds MaxScript and Lightwave LScript
- Smooth Surface Algorithm Fundamentals and Implementation
- Animation Principals:
- keyframe animation
- Hermite, Bezier, Catmull-Rom and TCB splines
- Quaternion rotation
- physical simulation
- Renderman compliant rendering:
- The Renderman specification
- 3Delight
- Rhino with Lightwave object import plug-in
- Rhinoman
- Data visualization with the Visualization Toolkit
- Marching Squares / Isocurve generation
- Delaunay Triangulation
- 3D fractal visualization
- Realtime, hardware accelerated shading techniques
- vertex arrays
- OpenGL Shading Language (GLSL): vertex and fragment shaders
- image-mapped, bump-mapped, and animated textures
- vertex-blending (vertex skinning)
- hardware specific issues (ATI and NVidia)
- Strategies for facial animation
- Parke/Waters methodology
- skinning and muscle techniques
technical skills
- Graphics Software:
- Lightwave 3D and LScript
- 3ds Max and MaxScript
- Flash and ActionScript
- Adobe Photoshop, Illustrator
- Rhino and RhinoMan
- POVRay
- 3Delight
- Operating Systems:
- Windows NT/2000/XP
- Linux/Unix
- Mac OS
- Languages/Scripting and Development:
- MS C++ Visual Studio
- Apple XCode, Interface Builder
- BlueJ Java IDE
- C/C++, a little C#
- Java
- XML
- PHP
- SQL
- Unix shell scripting
- Libraries:
- OpenGL / GLSL
- Microsoft GDI
- The Visualization Toolkit
- Protocols:
- TCP/IP (I've read the TCP/IP RFP)
- UDP
- IP Multicast
- HTTP (and the HTTP RFP)
associations and awards
Member, Delta UPE (Computer Science Honor Society), inducted May 2005
Member, Depaul University ASL Project
Recipient, Depaul University Graduate Assistantship 2004-2005
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