jeff young  
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education

MS, Computer Graphics and Animation, June 2005
DePaul University ­ Chicago, IL

BA, Film and Animation, January 1997
Columbia College ­ Chicago, IL


experience

DePaul University, Chicago, IL
March 2007 - June 2007

 Adjunct Faculty
  •  Perceptual Principles for Digital Environments II

Sony Imageworks, Culver City, CA
January 2006 - December 2006

 Senior Production Services Technician
 productions: Monster House (credited), Open Season 3D
  •  Troubleshoot a wide variety of technical problems
  •  Communication with Digital, Production, Editorial, I/O, Systems/Software departments
  •  Render queue management
  •  File/image processing and manipulation
  •  Quality control of images displayed in dailies
  •  Creating reports for dailies, rounds and archiving
  •  Prepping and loading frames onto high resolution viewing systems
  •  Monitoring nightly filmouts
  •  Disk resource management
  •  Data archiving and restoration
  •  Handling of outside vendor media
  •  Digital I/O for the Inferno department
  •  Scripting tools to automate common tasks and improve workflow

Trading Technologies, Chicago, IL
May 2005 - Janaury 2006

 Developer Support Specialist
  •  Developed a C# GUI for the Financial Information Exchange protocol
  •  Assisted C++/C# developers with Trading Technologies' API

International Academy of Design and Technology, Chicago, IL
March 2005 - December 2005

 Adjunct Faculty
  •  Digital Portfolio Development
  •  Character and Storyboard Development

studio mütmo, Chicago, IL
August 2003 - December 2006

 Freelance Flash and Web Development
  •  Flash 2003 Certified Developer

HyperFeed Technologies, Inc., Chicago, IL
June 1997 ­ August 2003

 I) Java Developer
  •  Developed a Swing application managing client access to financial data
 II) Developer Support Technician
  •  Assisted VB, C, C++ and Java developers using HyperFeed's API library
 III) Network Administrator
  • Installed, configured and managed a Linux/Windows web services network

completed coursework
  •  User Interface Design and Implementation
  •  C++, Java Software Engineering
  •  SQL Database Design and Management
  •  Ray Tracing Fundamentals and Implementation
  •  Advanced Ray Tracing Techniques:
    •  Phong and Gouraud shading
    •  CSG operations
    •  environment and reflection mapping
    •  antialiasing
  •  Lightwave / 3ds max Animation
  •  OpenGL API Programming
  •  Computer Graphics Scripting: 3ds MaxScript and Lightwave LScript
  •  Smooth Surface Algorithm Fundamentals and Implementation
  •  Animation Principals:
    •  keyframe animation
    •  Hermite, Bezier, Catmull-Rom and TCB splines
    •  Quaternion rotation
    •  physical simulation
  •  Renderman compliant rendering:
    •  The Renderman specification
    •  3Delight
    •  Rhino with Lightwave object import plug-in
    •  Rhinoman
  •  Data visualization with the Visualization Toolkit
    •  Marching Squares / Isocurve generation
    •  Delaunay Triangulation
    •  3D fractal visualization
  •  Realtime, hardware accelerated shading techniques
    •  vertex arrays
    •  OpenGL Shading Language (GLSL): vertex and fragment shaders
    •  image-mapped, bump-mapped, and animated textures
    •  vertex-blending (vertex skinning)
    •  hardware specific issues (ATI and NVidia)
  •  Strategies for facial animation
    •  Parke/Waters methodology
    •  skinning and muscle techniques

technical skills
  •  Graphics Software:
    •  Lightwave 3D and LScript
    •  3ds Max and MaxScript
    •  Flash and ActionScript
    •  Adobe Photoshop, Illustrator
    •  Rhino and RhinoMan
    •  POVRay
    •  3Delight
  •  Operating Systems:
    •  Windows NT/2000/XP
    •  Linux/Unix
    •  Mac OS
  •  Languages/Scripting and Development:
    •  MS C++ Visual Studio
    •  Apple XCode, Interface Builder
    •  BlueJ Java IDE
    •  C/C++, a little C#
    •  Java
    •  XML
    •  PHP
    •  SQL
    •  Unix shell scripting
  •  Libraries:
    •  OpenGL / GLSL
    •  Microsoft GDI
    •  The Visualization Toolkit
  •  Protocols:
    •  TCP/IP (I've read the TCP/IP RFP)
    •  UDP
    •  IP Multicast
    •  HTTP (and the HTTP RFP)

associations and awards

  Member, Delta UPE (Computer Science Honor Society), inducted May 2005

  Member, Depaul University ASL Project

  Recipient, Depaul University Graduate Assistantship 2004-2005

 
:: resume ::
 
 
all content copyright © 2004-2005 jeff young